01What the company does
One person, writing small Android apps
Android software is what Honeyhouse AS puts on the store. One person draws it up, codes it, tests it and keeps it running thereafter — which leaves nobody to forward your message to. The person who reads it is the person who then goes and fixes the thing.
What gets built are logic puzzles, each with a rulebook short enough to fit on a postcard and a difficulty curve that teaches by itself. Networks add nothing to a puzzle and so none is used; accounts would have the game learn things it has no business knowing, so there are none.
One point about the name, since the branding says otherwise at a glance. Honeyhouse AS is a software publisher. Nothing is grown, kept, harvested, jarred or sold here, and no sentence on this page should be read as describing a food product or its provenance.
02Correspondence
Writing in
Mail arrives in one of two places. Use [email protected] for the company itself, and [email protected] for Likevekt — a defect, a grid that did something strange, a question about what the app retains. One person reads both; the division exists purely to keep the two kinds of post from mixing.
Norwegian and English are equally welcome. Nothing acknowledges receipt automatically, so silence past a couple of working days is far more likely to mean a lost message than a queued one. Send it again.
03The register
The entry, as it stands
NameHoneyhouse AS
Formaksjeselskap — Norway's private limited company
Signs for itInge Roar Buland
Registered atHedenstadveien 219, 3619 Skollenborg, Norway
On Google PlayLikevekt — com.totegn.likevekt
The aksjeselskap is the standard Norwegian limited vehicle. Share capital must be subscribed ahead of any business being done, the company itself absorbs the liability, and a filing goes in annually even for a year in which nothing much happened. Not one line of the table asks for your confidence; the whole of it is on record at Brønnøysund.
04One thing measured
A line is usually decided long before it is finished
Here is a fact about binary puzzles worth building rather than taking on faith. Lay down suns and moons one at a time along the ten cells below, and watch what is left of the possibilities.
A row of ten cells can be filled 1,024 ways. Require five suns and five moons and 252 survive. Add the rule that three alike may never sit together and only 84 are left — eight in every hundred of the arrangements you could have written down. That collapse is the whole reason the puzzle works without guessing: the rules do not merely forbid, they force.
And they force early. Two suns to open leaves thirteen lines of the eighty-four; four cells in, a line can already be down to a single possibility, with its remaining six cells settled before you have touched them. The same squeeze runs down the columns at the same time, which is why a careful player always has somewhere to go.
How it was checked: every one of the 1,024 arrangements of a ten-cell line was generated and tested against both rules, leaving 84. The counts beside each prefix were taken by filtering that set, and the page repeats the whole computation from scratch as you tap. One size up the squeeze is fiercer still — a sixteen-cell line has 65,536 arrangements and 1,296 legal ones, barely two in a hundred.
What this is not. This counts what a single line may legally be. A real grid adds two more rules that work across lines — no two rows alike, no two columns alike — and those are what turn counting into deduction. Nothing here solves a grid, reveals a cell or shortens a puzzle in the app.
05On the store
Likevekt
A binary logic puzzle played with suns and moons. Every cell takes one of the two, so that each row and column finishes with an equal number of each, no three alike ever sit together, and no two rows — or two columns — come out identical. It is the family known as Binairo or Takuzu, and those rules interlock closely enough that careful reasoning always points at the next cell.
Every level passes a check establishing that its solution is unique, which is what takes guesswork out of the game altogether. Nothing in it connects, nothing asks you to sign in, and nothing advertises — three absences that between them account for how short the privacy policy turned out to be.